4/23/2021 0 Comments 3D Max 2018
I rebooted my machine and launched MAX 2018, just to find the 4K scaling issue I was having when MAX 2018 first came out returned.Today, were excited to be releasing 3ds Max 2018.4, our fourth update since the release of 3ds Max 2018 in April 2017.
In this update, weve focused on improving 3ds Max Fluids, giving you better feedback as well as added presets for certain fluid types, making it easier to add fluid simulations to scenes. Weve updated the 3ds Max Interactive VR engine with the addition of IES-compliant physical lights and improvements to Level Sync when using Max with V-Ray. Max Batch has been redesigned to deliver a simpler and more efficient automation experience. And last but not least, there are over 100 fixes focusing on customer-reported issues with viewport, Physical Camera, modeling, UI and 3ds Max Interactive. Lets take a closer look - Improved usability for Max Fluids 3ds Max Fluids has been updated with usability improvements based on your feedback. As the simulation is being run, Max Fluids now displays the frame number, instead of the percentage of completion, as well as other information about the simulation from the output window. Other improvements include the ability to apply UVs to the output mesh, setting an initial simulation state, or removing unwanted time from the simulation. Fluids Presets 3ds Max 2018.4 now includes fluid presets, making it easier to add fluid simulations to a scene. The included presets consider viscosity from a wide range of common fluid types, from thin liquids like water to thicker liquids like chocolate syrup, honey, and ketchup. Users can also create and save custom settings as presets to more quickly re-use desired fluids in other scenes. VR engine updates to 3ds Max Interactive Youll notice improvements to 3ds Max Interactive, the VR engine added previously in the 3ds Max 2018.1 update. A new Physical Light that includes support for IES profiles Updated Live Link improves 3ds Max interoperability when using V-Ray New environment properties that allow for custom tone mapping post effects Updated Texture Manager with usability improvements, making it easier to sort and find textures in a project Redesigned automation experience 3ds Max Batch has been redesigned to provide a simpler and more effective experience. ![]() Over 100 bug fixes One of the goals of the accelerated release cycle of 3ds Max is to respond more quickly to user feedback when it comes to bugs and usability issues. Max 2018.4 includes over 100 fixes, many that were submitted by you, the 3ds Max user community. 3D Max 2018 Full List OfA few highlights are: Improved selection of Physical Cameras in the viewport Faster load time when opening files for referenced assets and network locations Fixes for the 3ds Max Interactive Asset Browser, Texture Manager, and the core engine For a full list of the fixes, please read the 3ds Max 2018.4 release notes. Be a part of the conversation Visit the 3ds Max Ideas page, submit feature requests, vote on existing requests, and discuss with other users at 3dsmaxfeedback.autodesk.com. Would have hoped a bug like this would have been addressed already or at least seen as a high priority. Vielleicht habe ich meinen Kommentar am falschen Ort gepostet aber ich hoffe irgend ein Autodeskler liest in. Im sorry to hear that once of a sudden you are experiencing scaling issues with Max 2018. I would like to direct to our support forum where both our support team and perhaps fellow Max users could try to help you. Would you mind posting into this forum your problem, with some details around what if anything changed software or hardware wise on your machine (OS update, graphics card driver update, do you have Windows Display Scaling on, and if yes what percentage is it set to.
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